Category Archives: Major Updates

Project Exist v0.2.7 (1061)

Welp. The first public release of 0.2.7. Not exactly in time for New Years but whatevs.

http://projectexist.net/b/current.zip

TL;DR:

  • Build/Link/Name: You Are (NOT) Your Own Worst Enemy
  • With this release, it is no longer appropriate to archive previous builds – use the GitHub for getting old builds.

Game Engine/UI:

  • Many behind-the-scenes patches. Most items are not particularly notable.
  • Fixed an issue where mlib did not visually update
  • We actually have (some) art!
  • Glossary update

Project Exist 0.2.6b (1053)

Today marks the first 0.2.6b release. That’s important because I said so.

TL;DR:

Game Engine/UI:

  • PlaceholderX is now present in the engine, and is used.
  • We modified Shiz’s doublespeak – the version in this build can be found here.
  • An issue with Robert/Rin was fixed.

Project Exist 0.2.5b

TL;DR:


All of Project Exist:

  • Implemented secrets.

Blog:

  • Now running WordPress 3.9.2
  • Various under-the-hood plug-ins updated.

Wiki1:

  • We mostly left Wiki1 alone.

Wiki2:

  • Added a ridiculous (12?) number of templates.
  • Finished Athena’s page.
  • Conceptualized the Project Exist page, which details Lawrence’s ulterior motives.

Game Engine/UI:

  • Wallet works slightly differently
  • Thorium made our wtf_iorpy_magic module safer.
  • wtf_iorpy_magic now can delete the complete save directory; both the one Ren’Py makes by itself, and the one wtf_iorpy_magic makes by default
  • Episode markers
  • Athena’s parameters were changed to prevent a very embarrassing exception
  • Countdown now includes a bar, it will be colored by 0.3.0 hopefully
  • Implemented the MusicRoom (but badly)
  • Added two songs from AgentAbacus and Nihilore

Game Story:

  • Small branching point continuation

Project Exist 0.2.3b

All of Project Exist:.

  • The new game build is titled “Coldfixup” for now, please use the in-game updater.

Blog:

  • Added application
  • Moved Previous Builds to Other Links

Wiki1:

  • Fixed Memories of Ultraman 7 formatting
  • Added this

Wiki2:

  • See Wiki1

wtf_iorpy_magic:

  • Version is now 0.1.1
  • begin_game() is slightly more thorough
  • added filify_string(given_message, magic_folder, magic_file), which returns string if given a UTF-8 encoded file.
  • added kill_save(savename), which deletes a save.
  • added freaking_delete_every_external_file_associated_with_this(). What it does is left as an exercise to the reader.
  • added label reset_button. (freaking…() should not be called directly)

Game Engine/UI:

  • Fixed loading an NVL screen within an NVL context within some other context by use of “centered” instead of actual NVL.
  • Slightly changed the way the debug menu works.
  • Several non-working menus removed

Game Story:

  • Absolutely nothing notable.

Project Exist 0.2.2b

TL;DR:

  • Build/Link/Name: ProjEx_v0.2.2b_(1014): WTFPL = LMFAO
  • All of Project Exist: The update server has been replaced. ProjEx_v0.2.1b should properly patch to ProjEx_v0.2.2b.
  • Game Engine/UI: Regression: Saves from previous builds will nigh-definitely break at some point due to readback.rpy.
  • Blog: Readers that use feeds and would rather not read everything The Project Exist Team writes should use the following feed: http://blog.projectexist.net/?cat=7&feed=rss2

All of Project Exist:

  • There is now a second wiki. This is where things will be broken, fixed, and drafted. Hopefully, this will help maintain the integrity of the first wiki. Once a draft on the second wiki has been made, or a plugin has been thoroughly tested, then and only then will it be moved to the first wiki.
  • The main parts of Project Exist (that is, the blog, first wiki, and game) will be updated in staggered waves. This means that for all intents and purposes, the blog, first wiki, and game are all considered to be running ProjEx_v0.2.2b, and that all three of these components will be updated at the same time. Small in-game patches will continue normally. Blog posts will continue normally, but features will no longer be added “as they are available”. Change logs will look like this post from now on.
  • The update server has been replaced. ProjEx_v0.2.1b should properly patch to ProjEx_v0.2.2b.
  • Regression: Percussive maintenance applied to server. Effects unclear.

Blog:


Wiki1:

  • Now running MediaWiki 1.23.1, fixing a bug where pages could be blank.
  • Class spoiler (used by Template:Hidden) now works via hovering.
  • Regression: staying logged in feature does not seem to work as well as in MediaWiki 1.22.0.

Wiki2:

  • Actually exists now.

Game Engine/UI:

  • Implemented surprises.
  • Implemented a version of readback.rpy, which was released under the WTFPL (link not safe for work/profanity firewalls, read the first three letters). Readback is independent of rollback; to activate it, scroll up while in-game to display page(s) of previously viewed text.
  • Fixed a bug (which end-users could not experience) whereby questions asked in NVL-mode opened a new window rather than continue from current dialogue.
  • Hacked around a bug (which end-users could not experience) whereby colored text was not preserved in readback.rpy. :(
  • readback.rpy breaks with a KeyError when trying to recall an iterated integral problem due to left bracket [ handling. Temporary workaround was to change brackets to parentheses (). Permanent fix will be to add images for parts of mathematical operations.
  • nvlq(question, *answers) implemented in screens_extra.rpy, which quickly builds a question in nvl_mode and its follow-up. Code will be released in-blog shortly.
  • Answers/choices are no longer explicitly stored, and are instead implicitly stored by answer_add(new_answer).
  • Menu option for Report a Bug added.
  • Regression: Saves from previous builds will nigh-definitely break at some point due to readback.rpy.

Game Story:

  • Absolutely nothing notable.